![]() ![]() The developer also noted that the team hasn't ruled out adding extra companions in DLC and expansions, for which Torment: Tides of Numenera backers would not be charged. We did not want to leave some companions feeling shallow, with storylines that felt incomplete, or be forced to shove them into the late game." "During development, we found that the more far reaching and reactive our companions were, the better they felt and the more justice it did to the original Planescape: Torment. "The companion roster has been slightly reduced from our initial plans," inXile's sear wrote on the developer's forums. When content changes, that doesn’t mean we’re just yanking it out and tossing it on the floor." "Game development is never a straight line to the end. To start with the most dramatic cause for complaint, the number of companions has indeed been reduced. This naturally made some backers pretty mad, so inXile has now clarified the situation somewhat. In the course of the Torment: Tides of Numenera campaign, inXile set a variety of stretch goals expanding the project's scope, and its these additions that have raised questions over the past few weeks.ĭata mining a pre-release build of Torment: Tide of Numenera, community members found no sign of one of the stretch goal companion characters, and claimed an entire stretch goal area had been cut, too. Torment: Tides of Numenera was crowdfunded back in 2013 and was an immediate success, setting Kickstarter records within hours of launch and going on to raise $4.1 million. Torment: Tides of Numenera won't look precisely as inXile imagined it back in the day, but it's not the gutted shell some would have you believe. ![]()
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